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Curating Play, Part II

With the theoretical issues I raised in my previous post in mind, I’m going to present some suggestions that might begin to address the practical concerns that they raise. To wit: one way of offering insight while enhancing the visitor’s experience (both online and at the various Guggenheim museums) would be to have YouTube Play’s jurors, curators, and artists provide commentary tracks for the pieces, which could be selected or ignored, much in the manner of more conventional exhibition audio-guides or DVD extras. Another way would be to invite both Play participants and viewers to remix or re-curate each other’s work. This would not only speak to the user-generated capacities of the material’s origins, but also provide new associations with—and provocative juxtapositions of—the works on display.

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Play

Curating Play, Part I

In my first post, I said that YouTube Play offered a unique opportunity for the museum to investigate the shifting sands of our visual culture. I want to follow up on that idea by talking about how the museum might take up the curatorial challenge presented by Play.

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Screening Play

As a media platform, some of YouTube’s best qualities are its anarchic, associative character, its inherent eclecticism, and its easy accessibility. A user may flit from a fan-subbed anime clip to a homemade mashup of evangelical churchgoers (seemingly) headbanging to heavy metal band Slayer, from POV snowboarding footage to a clip from a Buster Keaton movie. As MoMA’s Kathy Halbreich pointed out in a recent issue of Artforum, a lot of people who do not identify themselves as artists are doing wonderfully creative things on YouTube.

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