The online archive below features digital artworks created by teens from the Guggenheim's after-school and summer programs. These works illustrate the dynamic and varied ways students have used technology as an interpretive tool for responding to and creating art. Explore the program archives by clicking on the links below.
Responding to Photography through Creative Writing
In response to the special exhibition Haunted: Contemporary Photography/Video/Performance and the Guggenheim's permanent collection, teens develop a portfolio of drawings and creative writing to be "published" in an artistic chapbook.
Digital Workshop: Sounding Off
Fictional audio art written and produced by teens invites new interpretations of the installations and sculpture of Louise Bourgeois.
Inspired by images from the exhibition Foto: Modernity in Central Europe, 1918–1945, high-school photographers turn their lenses on contemporary culture.
Digital Workshop: Taking Shape
In response to the exhibition The Shapes of Space, teens re-imagine the space around them using the 3-D modeling program SketchUp.
Digital Photography: Fact or Fiction
Exploring the power of Photoshopped images, teens present both fictional and factual photographic scenes inspired by the Family Pictures exhibition.
Large-scale, site-specific sculptures inspired by the work of David Smith become a digital reality with the 3-D modeling program SketchUp.
Kandinsky's theories about music and painting inspire Flash-based animations.
After viewing Daniel Buren's Guggenheim intervention, teens use SketchUp to propose their own interventions in and around Frank Lloyd Wright's historic building.
Responding to the work of Keith Haring and The Aztec Empire exhibition, teens create animated symbols expressing change and duality.
James Rosenquist paintings inspire an examination of pop culture and animated collages.
Animation becomes a means for teens to respond to chosen artworks in the Guggenheim's galleries.